Faculty fellows are pursuing several robotics-aligned projects that utilize virtual reality. The Neurological Examination Rehearsal Virtual Environment (NERVE) utilizes user motion tracking and real-time control of realistic 3D avatars to simulate neurological deficits for medical training, and incorporates robotic haptic feedback mechanisms for providing the sense of touch in physical examinations of virtual patients. The WeRecycle project features a robotic recycling bin that interacts with users on a microsocial scale to promote pro-recycling behaviors. As part of UGA’s Obesity Research Initiative, a range of projects are underway that use robotic haptic feedback and user tracking to promote healthy lifestyles in children. These include a simulator for understanding how food preparation affects nutritional value, a simulator that allows children to interact with virtual pets through motion tracking and their own physical activity, and a virtual biking simulator that promotes increased exercise through enjoyment.